ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 100000
cameraFarRange (float): 100000
cameraFov (float): 76.0844
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 200
cameraTransform (m44f): [{-0.969677, 3.72529e-009, 0.242113, 8975.11}, {0.24439, 1.49012e-008, 0.960643, 42924.6}, {0, 1, -0.136185, 168.77}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 3199, 2199]
displayWindow (box2i): [0, 0, 3199, 2199]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): « tiledimage »
=Channels=
A (float)
B (float)
G (float)
R (float)
VRayReflection.A (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRefraction.A (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRayWireColor.A (float)
VRayWireColor.B (float)
VRayWireColor.G (float)
VRayWireColor.R (float)
VRayZDepth.A (float)
VRayZDepth.B (float)
VRayZDepth.G (float)
VRayZDepth.R (float)