ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 100000
cameraFarRange (float): 100000
cameraFov (float): 93.2616
cameraNearClip (float): 400
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 200
cameraTransform (m44f): [{0.982062, -3.72529e-009, 0.183392, 7865.15}, {0.188556, 1.49012e-008, -0.955168, 37681.2}, {3.62327e-009, 1, -0.232426, 112.053}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 3199, 2199]
displayWindow (box2i): [0, 0, 3199, 2199]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): « tiledimage »

=Channels=
A (float)
B (float)
G (float)
R (float)
VRayReflection.A (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRefraction.A (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRayWireColor.A (float)
VRayWireColor.B (float)
VRayWireColor.G (float)
VRayWireColor.R (float)

Laisser un commentaire

Votre adresse e-mail ne sera pas publiée. Les champs obligatoires sont indiqués avec *